Far to the south and east of the lands of the Hundred Kingdoms and the City States lie lands that exist on no map known to mankind, even the wide-ranging exploration fleets of the Old Dominion, for they quite simply did not exist at that time.
These are the lands of the last successors to the legacy of the Old Dominion; they are the cabal of Sorcerer Kings who transcended the limits of mortal magic by binding themselves to the Incarnate Souls of Balance, the Primordial Elemental Lords, and channeled their awesome primordial power to bring down their mad God, Hazlia, and usher the Fall.
Fleeing the destruction of Capitas across a chain of volcanic islands they raised, they were ultimately forced to bind the last of these islands into an entire continent their burgeoning power allowed them to raise from the very seafloor. Barren and desolate, the four surviving Sorcerer Kings: Erme, Who moves the Oceans, Dyelin, Pyre of Gods and Men, Hormus, Who Lays Mountains Low and Alessa, Weaver of Winds and Fates, gazed upon it and called it good.
This Sorcerer Kings Warband is a force ready to assemble, paint, and play in our skirmish game, First Blood, set in the dark fantasy world of Conquest. It can also scale into a large rank-and-flank army for our mass fantasy wargame, The Last Argument of Kings.
Box Contents:
1x Raj
4x Rajakur (Leader and Standard)
4x Mahabharati Initiates
1x Windborne Djinn / Steelheart Djinn
1x Efreet Sword Dancer / Efreet Flamecaster
2x Brute Bases and 2x Stands
12 Infantry Bases and 3x Stands
7x Command Cards
12x Ritual Cards
3D Terrain (includes 2 pieces at random from a series of 6 structures)
Pack of 6 Dice
Measuring Tool
First Blood Quick Start Guide
License Card.








